这个作品是我上一个作品的背景设计,只要以图册和说明为主体。
其中的设定均来源于上一个设计,在这个游戏的故事中,主角会作为一个刚刚诞生在原始海洋中的“原始生命”努力尝试在这个被创造出来的星球上活下来,并在变换成不同的生命形体中获得不同的生命体验。而这次的设计目的是为了把在游戏设计中体现的并不明显的背景故事以及生物体系做一个介绍。
我的灵感启发于进化假说中的原始汤理论,我基于这个理论想象了一个架空的世界,在这个世界中世界上所有一切的生命都起源自一次被安排好的化学反应,我设计了这个世界中的生物缓慢变化自身的过程,他们有很多不同的种类,我也对应设计了不同的logo来代表这些物种,这些logo包含了这些物种的特点,也有我对于这些生物现实中的原型的理解,我在设计这些logo的过程中参考了犹太教中对于生命之树的描述,这使这个世界在科学的基础下有了一定的幻想空间。
This work is the background design of my previous work, mainly based on the album and instructions.
In the story of this game, the corner will try to survive on the created planet as a “primitive life” just born in the primitive ocean, and get different life experiences in changing into various life forms.
This design aims to introduce the backstory and biological system that is not obvious in the game design.
I was inspired by the “prebiotic soup” theory of the evolutionary hypothesis, and I imagined a fictional world based on this theory. In this world, all life in the world originates from an orchestrated chemical reaction. I designed a world in which many different kinds of creatures slowly change themselves, and I created different totems to represent these species. These totems contain not only the characteristics of these species, but also my understanding of the real-life archetypes of these creatures. In the process of designing these totems, I refer to the Jewish description of the Tree of Life, which gives the world a particular fantasy space based on science.
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创作过程-36